R.O.B. vs. R.O.B. was created as the final project for my Advanced 3D Animation course in Spring 2008. The challenge was to conceptualize, model, animate, and render a short scene that demonstrated both technical proficiency and creative storytelling. I chose to create a stylized chess match between two custom-modeled versions of Nintendo’s R.O.B. (Robotic Operating Buddy), blending character animation with game-inspired world-building.
• Project Title: R.O.B. vs. R.O.B.
• Course: Advanced 3D Animation
• Date: Spring 2008
• Length: ~1.5 minutes
• Tools: 3D Studio Max, Photoshop, Final Cut Pro, Pro-Tools
The project began with extensive 3D modeling of the R.O.B. robot from reference materials. Every component, from the articulated head and arms down to the base, was modeled with care in 3D Studio Max, with UV mapping and custom decals created in Photoshop to replicate original product markings and give the units a distinct identity.
To create the illusion of a robotic chess match, I built two opposing sets of R.O.B., inspired chess pieces, each outfitted with translucent materials and subtle armor elements to distinguish their roles on the board. Animation controls were rigged for expressive head turns, arm lifts, and idle gestures.
The chess match itself was based on a real recorded game between two computer opponents, which I simulated and then translated move-for-move into the animation timeline. While the movements were simple by design, the sheer number of rendered frames meant I had to commandeer the department’s computer lab after hours to complete the final output in time.
The animation debuted during our final class session and received enthusiastic praise for both originality and execution. Though not submitted as a formal senior project, it was selected for display at several campus events and screenings, including the senior showcase, and remains one of my most memorable early ventures into animation storytelling.
• 3D Modeling & UV Texturing
Hard surface modeling and Photoshop-based decal creation for robotic surfaces
• Rigging & Animation Controls
Articulated control setup for realistic head, shoulder, and arm movements
• Visual Design & Storytelling
Stylized reimagining of a chess match with robotic characters
• Rendering & Lab Workflow Management
Coordinated overnight rendering across multiple lab machines
• Post-Production Editing
Assembled and polished final video with synced chess logic and motion pacing
“R.O.B. vs. R.O.B.” is a student project created for educational purposes as part of the Advanced 3D Animation course at MSUM in Spring 2008. This project includes visual references to Nintendo’s R.O.B. (Robotic Operating Buddy). All trademarks and copyrights are the property of their respective owners. This project is not affiliated with or endorsed by Nintendo.